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Posted 2022-11-15, 15:35
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Hidden imba: Enchantress via Aghanim’s Scepter gameplay

John Dow
John Dow
Author CyberSport.io
8 min read
Howdy! Valve reduces the abilities of some heroes with each new Dota 2 patch, while granting a few upgrades to others. Sometimes developers add new imba characters, and sometimes add or fix an item, that has an unbelievable value for its price. Each of these changes tilts the balance of the game toward who picks a similar hero or collects an overbuffed slot. One such example is Aghanim’s Scepter for Ench and I will tell you why.
Hidden imba: Enchantress via Aghanim’s Scepter gameplay

Enchantress is an intelligent hero that can be an effective offlane/support /jungle hero, focusing on ganking and pushing in the early stages of the game. Enchant allows her to control neutral creeps, gaining access to their abilities and auras. Nature's Attendants allow her to heal herself and her mates, as well as deal pure damage through attacks with Impetus. There will be a detailed guide on Enchantress on the offlane position with a fast Aghanim’s Scepter by Cyber-sport.io.

 

Hidden imba: Enchantress via Aghanim’s Scepter gameplay

 

Early game (till 15 min)

Starting purchase: in most cases, the item build that you see below will be universal. It includes Tango, Mantle, Circlet, Quelling Blade, and 2 Ironwood branches.

 

Then you can buy 2-3 Faerie Fires or Magic Stick. In any case, such a Mantle and Circlet purchase will be mandatory to faster upgrade into a Null Talisman that will save mana to harass constantly enemy heroes.

 

Slots: Null Talisman, Boots of Speed, you can buy Magic Wand and continue to collect Power Treads, be sure to buy Robe - it will also increase your mana pool. Then you start collecting Dragon Lance, giving you attack range and Impetus + stats for little money. Sometimes we miss Dragon Lance and collect Witch Blade, which will also increase our damage and allow us to keep the opponent away from us much more often, and we can chase them better due to the slowdown.

 

Skill build: there are two options here - both will be correct. It would be best to rely solely on how you will stand with your position 4 pos in the lane. The first option is to build through Impetus and Enchant to 6 level, with a possible choice of Nature's Attendants for 1 point for healing. The second option is the same game via Impetus, but maxing Nature's Attendants.

 

Laning Stage: we have two scenarios for two skill builds, respectively. In the first scenario (and first build), permanent harassment of the core/support via Impetus. You can also summon neutral creep, which will help us increase our kill potential with our skills. The second scenario (and second build) is needed when you are not sure that you will harass the opponent much, then you will need a constant heal.

 

Hidden imba: Enchantress via Aghanim’s Scepter gameplay

 

Mid-game (15-30 min)

We continue the constant pressure of opponents through Impetus, but it is worth buying more items that will sometimes boost our damage. Moreover, this is the slot for which we are all gathered here - Aghanim Scepter and the skill that he gives – Sproink. 

 

The main strength is concentrated in the ability to jump properly behind an opponent or from an opponent so that Impetus brings maximum damage from a maximum range. The ideal scenario is to get close to the opponent by jumping with the Sproink skill, slowing down with Enchant, hitting through Impetus, and finishing poking what you have already done by jumping back to increase damage to the enemy.

 

The mandatory item, after buying AgS at this stage, will be Hurricane Pike, with its help you can start or escape the fight, bring the distance closer, or, on the contrary, break it according to the situation.

 

Hidden imba: Enchantress via Aghanim’s Scepter gameplay

 

Late game (30+ minutes)

The style of the game here remains the same; the only thing that has changed is that you should no longer go fight first. You are not a tank; the enemy has BKB and control over us, and without a support hero, you will no longer be able to escape battle.

Slots: Here you should choose according to the situation. A good choice would be Monkey King Bar, Black King Bar, Eye of Skadi, Moon Shard, etc. The best slots will be those that increase our attack speed.

 

The main disadvantage of the character in fights is the lack of reasonable control. Ench is not quite a typical third position, which has the task of breaking in and giving control over the area, whether it be Axe, Mars, or Tidehunter. 

 

In this case, the hero's advantage is the ability to catch up with or slow down the enemy hero to perform a solo frag or set up a kill for heroes with damage and additional control. However, Enchantress badly needs heroes with additional disables or crowd control, perhaps massive Without this, the hero's potential is complicated to realize.

 

 

Enchantress is consistently good against heroes that don't have fast damage from the cast and against melee heroes that can't out-kill our Untouchable (Sven, Chaos Knight, and Lycan). However, she is bad against heroes who absolutely do not care about our Wisps - Broodmother, Meepo, and Timbersaw.

 

Do you prefer to play Ench pos-3? Share your minds with Cyber-sport.io. Subscribe and follow the latest eSports news! 
 

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