This point is often occupied by the player with the AWP, controlling the movement of attacking players through the center of the map. He maintains the positions and instantly gives information, after which he strengthens A-site. Also, the midfield player himself is able to make quick hauls as a key link when meeting the attack or when knocking out the plant. The first thing sniper does look through the T-spawn for a sniper. He gets the opportunity to make the first frag of the round, giving his team an advantage in defending plants. Next, if there was no information from the long, he should take a position closer to B in anticipation of a mid-breakthrough or exit through the lower.
As a rule, information on the attack through the long is received immediately, as the terrorists smoke, allowing for a quick burst on long. The long player must give information and retreat into deep defense on the car or the plant. By the time the terrorists attack, help from the sniper should already be coming from the cross.
When attacking through the long, the main task of the defending player is to slow the terrorists. But it is necessary to ensure that there are attacking players that go through the short. The defending player is expected to push his short as close as possible to the ladder, and the moment he receives the information, he rushes to help the long-player, taking a position on the plant.
If the terrorists attack plant B, they should do everything to hold the attack. He can roll smokes and fires. One player can be positioned behind the car and the other behind a large box. By the time of the attack, it is assumed that the mid-player will already be in the window, and the short player will control the lower. CT can check the terrorists' spawn for a pull under plant A. From there, it's just a matter of taking the attack intelligently.
Terrorists can follow the direction of the bombing points in the following ways. If attacking A, there are three ways to go: long, short, combine the short and the length. When rushing through the long, you need to spread out flashes, smokes, Molotov's. This will make the attack as easy as possible. Next, it remains a matter of shooting. You can leave one person to control the push from the long, who will position himself in the box, in the pit, or behind the doors of the box. One player should check the short deeply to give the necessary information to the teammates.
Attacking through the short must throw smoke at the doors of the mid to limit the view of the player in that position. Next is a quick run to the stairs with throwing fire on the plant. Next follows planting of the bomb and control of key points. Possible and paired approach from two positions. 3 players run to long and 2 on short.
Through the tunnel, you should be guided by speed and accurate shooting, as the way is quite narrow when rushing it. You can flip a couple of fires and throw smoke at the entrance, covering the players. Immediately it is important to check the position behind the car, throw additional smoke on the doors and window. This will allow you to safely plant the bomb. Next, it is worth waiting for the retake, which should be closed. One player should control the tunnel by taking back plat or upper B. With early timings, you can shoot defense players through the window.
The most important thing is to take out or scare away the defense sniper by throwing a couple of fires and run-on position. Then you need to throw smoke on the city to close the view from the plant A. Then follow break-in to B under the flashes and defend the bomb. It is also possible to exit through the lower and the mid simultaneously. As with the direction under plant A, competent zoning and good timings will take the CT team by surprise.