In CS2, the Field of View (FOV) defines how much of the game world you see, including the size and prominence of your weapon and hands. Conversely, view model settings help you to position your hands and weapon inside the frame. Adjusting both lets you control where and how your weapon shows on the screen, thus improving visibility and comfort.
Console commands facilitate these changes. The following setup process lets you quickly personalize your visual experience:
Click the gear icon found on the main menu to access the settings menu.
CS2 locks direct change of the total world FOV at 90 to guarantee fair competition. Viewmodel FOV can be changed on the settings menu. However, console commands offer you more control. To use console commands:
Type "viewmodel_fov X" to change the weapon's scale; "X" should be between 54 and 68.
You can adjust the viewmodel settings on the settings menu if it is available. However, console commands offer more detailed customization.
To adjust the viewmodel settings, first open the console with the tilde (~) key. Next, type these viewmodel commands to adjust the position, angle, and offset of your weapon:
Viewmodel_presetpos X: Sets a preset position, where 1 = Desktop, 2 = Couch, and 3 = Classic. For example, ‘viewmodel_presetpos 2’ selects the couch option.
You have to press "Enter" to verify the modifications following every command. You can then start a practice match or join a casual game to test the settings. It will help you to verify whether the view model and FOV suit you. You can return to the console and fine-tune the commands until you're satisfied.
The optimal CS2 viewmodel setup is: viewmodel_fov 68, viewmodel_offset_x 2.5, viewmodel_offset_y 2, and viewmodel_offset_z -2.
CS2 viewmodel commands let you customize your visual experience, which enhances visibility, reduces clutter, and improves your comfort during gameplay.
Yes, CS2 viewmodel commands are allowed in competitive matches, since they do not offer an unfair advantage.