Map designer Roald van der Scheuer talked about the history of Anubis and the deal with Valve. In an interview with HLTV, the Dutchman admitted that the map was based on previous developments related to the multiplayer game Pirates, Vikings, & Knights 2.

Anubis originally appeared in CS:GO in April 2020, but was removed from the game a year later. After that, Valve contacted the three developers of the map and offered to buy the rights to it. According to Scheuer, he was the only team member who doubted the correctness of the decision.
He was embarrassed that the money received would not be so big, especially when compared with the proceeds of the creators of the skins. Nevertheless, Scheuer did not see an alternative since he risked not earning anything on the map.
The map designer did not disclose the details of the agreement with Valve. However, he stated that while a map is in the game daily, Valve charges its creators a certain amount. The earnings generated from the sale of Anubis are approximately the same as the card's earnings from Normal mode for two years.
HLTV representatives tried to contact another developer to find out how much Valve is paying per day for the map. He declined to answer the question, noting that this condition was protected by a non-disclosure agreement.

Earlier, Astralis hired an analyst who "sold" the tactics of his own team. Nikolai HUNDEN Petersen became the chief analyst of Astralis. Previously, Peter casle Ardenskjold replaced Martin trace Heldt as head coach, while Frederik LOMME Nielsen left his position as an analyst. The official signing of the controversial specialist comes just over a month after ESIC lifted Nicolai's August 2021 ban for passing confidential information to Astralis on their rivals on the Danish Heroic scene.
While grinding the ranks and playing with randos can be fun, nothing comes close to the fun and enjoyment you can experience when playing with friends or pre-mades. Private matches allow you to create customizable game settings and limit the people who join your lobbies. Today, I’m going to teach you how to create private matches in CS2. Whether it be for the memes or for sweating and trying hard in scrims, here’s how to set up a private game.
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Every CS2 player has their own quirks and unique settings, from custom key binds to unconventional video configurations. Manually adjusting these every time can be tedious. However, using config files, you can automate the process effortlessly. Here’s how to create a CFG file and set up an autoexec function in CS2.