Conduct is a critical characteristic parameter of your Dota 2 acc, which is responsible for selecting games in matches, taking into account the behavior of players within the game (conduct). In short, conduct comes from the pool of teammates you encounter in a match. Therefore, low-rating conduct leads to an inadequate and evil superior ally in Dota, aka a ruiner. They can’t even be called real allies. With the expected conduct, according to the idea of the search algorithm, you come across good teammates. It will be pleasant to play with expectation and win easily, but in reality, this is not entirely true.
Everyone knows that the maximum conduct is 10k, and the minimum is zero in Dota 2. Conduct depends on complaints and praises received, as well as abandoned games. Each time you leave a match, you will be deducted from conduct points, reports also reduce the level of conduct. Naturally, the best way to increase the maximum conduct in Dota 2 is to play well, and after matches, praise other players.
Nevertheless, does it always work this way? Of course not, the system is not perfect, not even close. If the matchmaking order was in optimal condition, we would not be writing this article, and no one would be talking about this hidden conduct and hidden matchmaking pool at all.
I guess examples are not needed here, each of us has faced some kind of situation. I have a 49% win rate, conduct 10k, and everyone who plays party with me loses 10 games in a row. Yes, this is a real gaming experience, and nothing can be done about it. According to some Dota 2 forums, the hidden pool is a special in-game system that prevents players from long winning streaks, regardless of their rating or conduct rating, despite their long presence in Dota 2, this system remains unofficial.
The shadow pool is hard to define, you can be in it both with a high win rate and with numerous reports on your account. If the second option is supposed to be there, then why average players enter this system is unclear. Players, regardless of game performance, end up in teams with teammates that have a negative percentage of wins, it is logical that such a regulation greatly changes the chances of success.
Probably, Valve does not want to allow problems worse than this hidden pool. After all, if you somehow change this selection system, the balance of the game can be turned upside down. Now we are seeing only such a progression that you will lose exactly as much or almost as much as you won - the 50% system, the game itself, will not allow you to do this.
So far, we have only such a rank spread, and no one knows whether this solution is optimal now. What will happen if players are banned, who deliberately play badly, whether to give them endless low priority or leave them to play with the same ones? However, will there be any interest in this, who will play there? So far, there are too many questions for Valve to which we do not have answers and are unlikely to appear. I wish you all success in games, change your win rate. GLHF!