Clutch is a situation in CS:GO when you solo act against a few enemies. Even though you are aware that you are up against an impossible task and that all of your teammates are watching what you do, you nevertheless manage to defeat one, two, or even more opponents. Additionally, winning clutches often make the difference between winning and losing a match. How many times have the odds been in favor of the player who is alone when we thought a victory was almost surely attributable to a large man advantage in a crucial round? In this article, Cyber-sport.io will advise you on increasing your odds of winning by forcing 1x2/3/4 matches with your opponents.
The first thing that matters in every clutch is your emotions, your “cold head”. In general, being calm and not making stupid mistakes is a standard rule for any situation in CS:GO. The level of your calm depends on many factors, such as the importance of the game, the extent of the round, what happened in the game before, and your condition. It would help if you learned how to minimize excitement in any situation.
How to achieve this? First, you need to play more to get extra experience. Try to stop for a second during the clutch and think about your plan of action so that you do not come up with your projects on the go or during contact with the enemy. Secondly, remember that this is just a game. Your opponents are also ordinary people. They make mistakes, they can get angry, and they can give in to their emotions. Understanding that any player can be beaten will give you confidence.
It would help if you learned to notice everything that happens in the game. Any detail during the game can be decisive, which will help you win the round. You need to keep track of time remaining, how many grenades you have, radar, opponent timings, etc. It is essential to learn to analyze this in a short time. Looking at the time, you can guess what style of play you need to use now, whether you will have time to get around your opponent or change position. Grenades are very important in a clutch. Smoke or fire can permanently block the path of the opponents, close a place you cannot check, throw smoke on a bomb, and do a ninja defuse.
The less information you have, the more risk you will have to take. If you missed the info past your ears - ask the allies about it again. The information dramatically simplifies your clutch. Learn to collect data throughout the round. Radar can help with it.
As in any situation in CS: GO and the clutch, it is essential to play for time; if on the defensive side, you knocked out a bomb from an opponent, defend the bomb for as long as possible. You don't always have to sit next to a bomb. You can leave, hide in the nearest bomb site, and wait for the enemy. If the enemy limits the time, he will only go to the nearest bombsite.
There is always a considerable risk involved in a clutch, even in the professional scene. But this risk must always be justified. The game analysis will help you with this. Aggression during the grip is significant because opponents do not expect it. During the clutch, opponents will always think that there are more of them and feel confident. It needs to be used.
When there are several opponents and you are alone, it is essential to catch opponents one at a time. Provoke opponents and use the geometry of the map in such a way that only one opponent can see you. The main thing is to provoke the opponent to make a mistake.
Change your playstyle. It is essential to force the opponent to play according to your "laws". To do this, you need to play more actively than the opponent. In this case, you need to wait for the enemy's failure because without the opponent's blunders, it is much more challenging to win the clutch. Thus, rivals will be unable to model and predict your following actions. You will create stress for opponents, and they will start doing stupid things.
Many people know the phrase "PROs don't make mistakes". That is a situation where the player starts to defuse the bomb, and the opponents think that he is just deceiving them and provoking them. In such cases, there is always a stone's confidence in their actions. Trust should not be based “on air”, but you should always understand that once you have made a decision, go all the way.
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