I remember times of Garena and Dota Allstars, where you should memorize a bunch of mechanics, tricks, and prohibitions, and every match was an “examine” of your psyche. Dota has been simplified so much that you have enough information from the items and abilities descriptions. Beginners haven't even heard about – “apso” mode or Mini-Pudge, dropped out of the opponent’s Crystal. Let's remember some of the abuses, items, and mechanics permanently removed from the game.
Recently, Dota 2 had an update, 7.31d, which included many changes, but the developers did not touch on one exciting artifact - Shiva's Guard. It is an artifact that previously belonged to one goddess and retains some of its former power. This artifact has quite a lot of energy; for 4700 gold, we get 30 intelligence (360 units of mana and 30 damage to intelligence heroes) and 15 armor. Let's consider what characteristics this artifact has, its pros and cons, and so on.
Current Dota game style brought some new visions of heroes and items exploitation. Especially, its true sight about new items: Wraith Pact, Revenant's Broach, and Boots of Bearing. The last one is an attempt to return fast-push game manner with Beastmaster, Natures Prophet, Enigma, Chen, and Juggernaut. Maybe you still remember the five-man-push mid strategy or three-way lane with Vengeful Spirit+Dazzle+Luna combo, which ruins base in a 15-minutes border. It seems to me that long-forgotten 2013-2015 fast-push years return.
Current Dota game style brought some new visions of heroes and items exploitation. Especially, its true sight about new items: Wraith Pact, Revenant's Broach, and Boots of Bearing. The last one is an attempt to return fast-push game manner with Beastmaster, Natures Prophet, Enigma, Chen, and Juggernaut. Maybe you still remember the five-man-push mid strategy or three-way lane with Vengeful Spirit+Dazzle+Luna combo, which ruins base in a 15-minutes border. It seems to me that long-forgotten 2013-2015 fast-push years return.