A couple of years ago, everyone was discussing a very cool secret on the map Breach. If you remember it was necessary to run a few motion sensors scattered around the map and then the player gets to ride inside the cargo pipe. Generally, every time the creators of maps add to their creation’s little secrets, the player enjoys and maybe even accidentally stumbles upon them. As an example, an older can recall saying that on the map Thrill it was possible with an electric panel to ride on rails slides.
If somehow get into the water near the west coast, you can see that in these depths is a huge fish swimming length, perhaps, more than human growth this or in the original size you can meet on the map Militia. It is at the entrance to the Malt house directly on the wall and yet here in this locker you can take a single game lever winch. It is noteworthy that in the early versions of maps Anubis fish were located deeper and seeing fish from the shore wasn`t possible, but over time, fish are more and more raised to the surface. This means that the developer wanted players to see these fish, but it is not clear why.
On the map Anubis, if you carefully examine the map you will notice scattered on it gold statuettes in general, they do not stand out and fit into the general design of the map in Egyptian style, but not everything is simple if you find on the map five of these totems can run a very cool scene.
The first statuette is located at the exit st base at the foot of the statue of the map to get into it using a gun with an optic, if after hitting the statue you hear the sound then you do everything right. The second statue can be seen from the same place in the crypt window, the third is located on the scaffolding near the gate, the fourth is in the trash near the spawn CT, and the fifth hiding behind brick rubble.
Shoot it with a weapon you unlikely to succeed, but you can use a grenade. After this “ritual” you should quickly, as fast as you can, run to the west coast and there we can watch as a large fish jumps out of the water, similar to a shark or Ichthyosaur.
Playing on the Train map you have not once noticed the pigeons that fly away at the sight of the player. In the game no such NPC as a bird in the code. In the above-mentioned Half-Life, to be exact in its second part birds were independent creatures, they can react to shots, on the approach of the player, and could take off at that moment, but there is no such gimmick in CS:GO. If in CS:GO you tap in the console command ent_fire spawnbird_pigeon_*forcespawn then on every respawn on the map will appear pigeons.