As someone who likes to practice grenade throws myself, one of the most essential binds to have is a rethrow bind. Put simply, a rethrow bind allows you to repeat your last thrown grenade. Here’s how you can create a rethrow bind in CS2.
Enable the developer console by going into your game settings and setting the “Enable Developer Console” option to “Yes.”
When in a practice map, open the console by pressing the tilde key (~).
Click on the area and type in “bind c sv_rethrow_last_grenade” then press enter.
I personally prefer using “C” as the default rethrow key bind, but you can change it into any key you prefer by replacing the “c” in the command.
So, how exactly can you use a rethrow the last grenade to your advantage in CS2? Well, here are a few tips on how to effectively utilize it.
Testing Lineups: One of the things I’ve always used a rethrow bind for is checking out my smoke and flashbang lineups. You can throw a lineup once, go to where it should’ve landed or popped, and use your rethrow bind to check if it actually lands in the right spot.
Ensuring Consistency: Some nade lineups can be a bit inconsistent at times. So, using your rethrow bind repeatedly allows you to find out if it goes where it should go or if you just got a lucky bounce or two.
One nifty new feature in CS2 is having a video replay of your grenades. Here’s how you can enable it:
Launch CS2.
Select “Play” on the home screen.
In the “Practice” tab, select “Casual” or “Competitive.”
You’ll see a couple of options on the left part. Find “Grenade Camera” and turn it on.
Choose your preferred map and click on “Play.”
To get infinite grenades in CS2, you need to enter a practice map. Simply follow these steps:
Open CS2.
Click on “Play” from the home screen.
Navigate to the “Practice” tab and choose your preferred mode.
On the left-hand side, turn on “Infinite Ammo.”
Select a map and click on “Play.”
The grenade trajectory highlighter will automatically be enabled if you turn on the “Grenade Camera” option we mentioned earlier. However, you can also use the command “sv_grenade_trajectory_prac_pipreview true” in the Developer Console if you’re already on a practice map and forgot to enable it before loading.