In 2015, it was clear to everyone that "s1mple" is one of the most talented players in Counter-Strike history, but despite this, he was kicked many times even from TIR-2 teams, so what the matter is? Everything is very simple. Alexander Kostylev is an unusual player. While the rest fought each other to prove who is the best based on the HLTV rating, Sasha Kostylev got a much more difficult opponent: to become a world champion, he had to defeat his demons.
Current Dota game style brought some new visions of heroes and items exploitation. Especially, its true sight about new items: Wraith Pact, Revenant's Broach, and Boots of Bearing. The last one is an attempt to return fast-push game manner with Beastmaster, Natures Prophet, Enigma, Chen, and Juggernaut. Maybe you still remember the five-man-push mid strategy or three-way lane with Vengeful Spirit+Dazzle+Luna combo, which ruins base in a 15-minutes border. It seems to me that long-forgotten 2013-2015 fast-push years return.
I remember times of Garena and Dota Allstars, where you should memorize a bunch of mechanics, tricks, and prohibitions, and every match was an “examine” of your psyche. Dota has been simplified so much that you have enough information from the items and abilities descriptions. Beginners haven't even heard about – “apso” mode or Mini-Pudge, dropped out of the opponent’s Crystal. Let's remember some of the abuses, items, and mechanics permanently removed from the game.